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Consider
the following declarations:
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float angle[4];
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int testScore[10];
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and the
assignments:
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angle[0]
= 4.93; angle[2] = 0.5;
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angle[1] = -15.2; angle[3] = 1.67;
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Each
array component can be treated exactly the same as any
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simple
variable of type float.
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Ex: angle[2]
= 9.6;
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cin
>> angle[2];
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cout << angle[2];
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y = sqrt(angle[2]);
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x = 6.8 * angle[2] + 7.5;
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